Q2 2026 saw 16% revenue growth, led by Magic: The Gathering and strong Consumer Products performance. Full-year guidance was raised for revenue, margins, and EBITDA, with digital investment peaking in 2026 and a $56M impairment recorded for canceled games.Based on Hasbro, Inc. [HAS] Q2 2026 Audio T…
Q2 2026 saw 16% revenue growth, led by Magic: The Gathering and strong Consumer Products performance. Full-year guidance was raised for revenue, margins, and EBITDA, with digital investment peaking in 2026 and a $56M impairment recorded for canceled games.
Based on
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