Roblox Corp reported second-quarter 2026 results with revenue rising to $1.47B, driven by higher amortization of deferred revenue and increased bookings, while the company narrowed its net loss to ($183M) and improved diluted EPS to ($0.26) versus the prior-year quarter.
Financial Highlights
| MetricCurrent quarterPrior year quarterYoY change | Revenue¹$1.47B$1.08B35.9% | Net income²($183M)($278M)34.2% | Diluted EPS³($0.26)($0.41)36.6% |
¹ Reported as “Revenue”. ² Reported as “Net loss attributable to common stockholders”. ³ Reported as “loss per share attributable to common stockholders, basic and diluted”.
Business Highlights
- Revenue growth was driven by higher amortization of deferred revenue and increased bookings, with bookings growth supported by more paying users and a mix shift toward lower-fee channels such as desktop and prepaid.
- Creator momentum continued: expanded Creator Rewards, higher developer exchange rates and more than 42,000 registered creators supporting higher creator payouts.
- Investments increased materially in data center and infrastructure capacity and in trust & safety to support scale and safer experiences.
- Engagement remained strong with average daily users around 123M; payers remain a small share of users (about 1.6M daily payers), underscoring focus on long-term monetization metrics like hours engaged and ABPDAU.
Original SEC Filing:
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